using UnityEngine;
using System.Collections;

public static class LayerMgr {
	public const int LAYER_WORLD 		= 0,
					 LAYER_BUILD 		= 8,
					 LAYER_VOID  		= 9,
					 LAYER_INVENTORY 	= 10,
					 LAYER_WEAPON	 	= 11,
					 LAYER_PLAYER		= 12,
					 LAYER_OPPONENT		= 13;
}
